skaile.store

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Assets (225)

animate-expo

escrow skill

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.

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0 v0.1.0

animate

escrow skill

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

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0 v0.1.0

animation-performance

escrow skill

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.

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0 v0.1.0

animation-vocabulary

escrow skill

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

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0 v0.1.0

apple-design

escrow skill

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

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0 v0.1.0

ask-sonner

escrow skill

Guide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode.

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0 v0.1.0

break-ui

escrow skill

Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.

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0 v0.1.0

choreograph

escrow skill

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered list, a hero entrance, a view swap inside a container, a multi-step flow, an element leaving while its siblings close the gap, a morph between rich states, or any interaction with several moving parts (icon + background + lines, panel + content, items flying into a target). Triggers on — stagger, staggerChildren, delayChildren, animation-delay, sequence, sequencing, orchestration, choreography, cascade, wave, timeline, "one after another", "at the same time", crossfade, popLayout, mode="wait", AnimatePresence mode, hero entrance, list entrance, multi-step, step transition, morph, useAnimate, Promise.all animations, "feels mechanical", "feels robotic", "too much going on", "feels slow to open".

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0 v0.1.0

emil-design-eng

escrow skill

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

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0 v0.1.0

find-animation-opportunities

escrow skill

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

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0 v0.1.0

improve-animations

escrow skill

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

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0 v0.1.0

mobile-native

escrow skill

Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.

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0 v0.1.0

pick-ui-library

escrow skill

Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

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0 v0.1.0

prototype

escrow skill

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

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0 v0.1.0

remove-animations

escrow skill

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or retunes motion. Use when the user says the app "feels slow", "has too much animation", "feels over-animated", wants to "tone down the motion", or asks what animations to remove. For finding places that should animate, use find-animation-opportunities; for fixing animations that should stay, use improve-animations or review-animations.

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0 v0.1.0

review-animations

escrow skill

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

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0 v0.1.0

write-swift

escrow skill

How to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protocols and generics (some vs any), API design, performance and ARC, Swift Testing, macros, and the modern language features agents don't know about yet. Use when writing, reviewing, or migrating Swift, or when a concurrency error, a hang, a data race, a retain cycle, or a performance problem needs fixing.

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humanize-writing

escrow skill

Remove signs of AI-generated writing from text. Use when the user mentions 'sounds like AI,' 'too robotic,' 'humanize this,' 'make it sound human,' 'de-AI this,' 'sounds like ChatGPT,' 'make it natural,' or 'doesn't sound like a person wrote it.' Detects and fixes AI writing patterns including inflated significance, promotional language, formulaic structure, AI vocabulary, superficial analyses, vague attributions, hedging, robotic rhythm, em dash and boldface overuse, chatbot artifacts, and missing personality. Based on Wikipedia's "Signs of AI writing" guide and editorial best practices.

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0 v2.0.0

cavecrew

escrow skill

When to delegate to `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit) or `cavecrew-reviewer` (diff review) instead of working inline or using `Explore`. Their output is compressed, so main context lasts longer.

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0 v0.1.0

caveman-commit

escrow skill

Write a Conventional Commits message compressed to intent only. Use for "write a commit", "commit message", /commit or /caveman-commit.

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0 v0.1.0

caveman-compress

escrow skill

Compress a memory file such as CLAUDE.md or a todo list into caveman format to save input tokens, keeping a readable backup. Sends the file's text to the configured model provider. Trigger: /caveman-compress.

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0 v0.1.0

caveman-discover

escrow skill

Find and label every LLM workflow in the repository so Caveman Cloud groups spend by workflow instead of one bucket. Use for "discover workflows" or breaking LLM spend down by workflow.

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0 v0.1.0

caveman-evidence-review

escrow skill

Read-only review of Caveman Cloud evidence: cost, Cave Score, workflows, traces, latency, errors, routing, savings. Use when asked what Caveman found or where LLM spend goes.

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0 v0.1.0

caveman-explore

escrow skill

Read-only repository explorer for cold-start orientation, broad cross-file localization, or when a direct search failed. Skip it when the exact file or symbol is already named. Returns path:line citations only; its reads stay out of main context.

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0 v0.1.0